Mafia 3 Modding (Mega Thread)

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Viewing 15 posts - 166 through 180 (of 191 total)
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  • #164523
    JoshJosh
    Participant

    Finally I did it that spawning vehicles without awful upgrades and painting.

    Currently the biggest problem is we can’t spawn all vehicles by “bindkey” command because this game has over 70 vehicles.

    Hopefully if someone tell me the way to store two digits number by pressing two numeric keys in lua script.

    Nice! Did you figure out what the parameters were for game.traffic:SpawnCar?

    #164524
    vob775
    Participant

    Nice! Did you figure out what the parameters were for game.traffic:SpawnCar?

    “game.traffic:SpawnCar” can’t be used after all. I tried to open “game_structure_console.lua” and disabled “DBGVehicleUpgrade” “SetColor” “InstallTuningItems” “SetPainting”.

    Unfortunately all scripts are binarized so I had to open Hex editor and substitute invalid values in so many trials and errors. I’m going to upload test version this weekend.

    1 user thanked author for this post.
    #164530
    vob775
    Participant

    EDIT; New version released. Now we can spawn all vehicles!

    Method is not smart, but this is my limit…

     

     

    Test version uploaded.

    Still hopefully someone figure out to store “00” to “99” numbers by pressing numeric keys…

    2 users thanked author for this post.
    #164542
    MvcGyver
    Participant

    How can I extract the sounds of weapons? When I enter edit_retail / weapons and select some sds file, I can only extract BNK files (.bnk).

    #164543
    sliderv2sliderv2
    Participant

    Is there any way to load cutscene interiors via .lua script? Because I would like to explore interesting interiors. I managed to load interiors in previous game, but that script from Mafia 2 doesn’t work here. I only know .sds files of the interiors.

    Donovan’s van – “bc_loc_fmv_donovans_van_general”

    Olivia hospital – “bc_loc_fmv_hospital_general”

    Maguire documentary interior – “bc_loc_fmv_maguire_basement_general”

    Marcano’s office – “bc_loc_fmv_marcanos_office_general”

    Senator interview room – “bc_loc_fmv_senate_hearing_room_general”

    #164544
    KentekKentek
    Participant

    How can I extract the sounds of weapons? When I enter edit_retail / weapons and select some sds file, I can only extract BNK files (.bnk).

    Extract BNK wwise sound bank Ravioli Game Tools

    2 users thanked author for this post.
    #164558
    KrakTankkill
    Participant

    How to mod cars?
    I just want to make them more powerfull, not a big thing, but don’t know how to

    #164586
    JoshJosh
    Participant

    Vito Scaletta!

    1 user thanked author for this post.
    #164601
    MvcGyver
    Participant

    It’s what I’ve been waiting for for months. Please, can you add the option of street fights with pedestrians or add gangster as in Mafia 2? I still dream that Mafia 3 has the good of Mafia 2.

    #164602
    MvcGyver
    Participant

    <noscript>&lt;img src="https://i.redd.it/umwq09881lpz.jpg" alt="" /&gt;</noscript>Vito Scaletta!

    Can you add the option of street fights with pedestrians or add gangster as in Mafia 2?

    #164603
    MvcGyver
    Participant

    How can I extract the sounds of weapons? When I enter edit_retail / weapons and select some sds file, I can only extract BNK files (.bnk).

    Extract BNK wwise sound bank Ravioli Game Tools

    I want to make a mod of realistic gun sounds for Mafia 3. I could already extract from BNK to Wav, but now I do not know how to convert from Wav to BNK. When extracting the BNK in WAV, several Wav files are created that I can easily edit them; but I have no idea how to turn them back into BNK. In Mafia 2 you could with the FSB FMOD Converter.

    #164606
    Modded GamesModded Games
    Participant

    You will have to use RADVideo to use or make your own .bnk files http://www.radgametools.com/bnkdown.htm

    Mafiamods.com IS ASS AND NOT SECURE.

    Please use Nexusmods not this garbage site that doesn't allow you to unpublish mods.

    Mafiamods got hacked multiple times and they didn't tell people to change their passwords.

    1 user thanked author for this post.
    #164623
    sliderv2sliderv2
    Participant

    How can I edit “spawnprofiles.sds” to swap characters? For example I want to swap Sal Marcano with Leo Galante. I have already seen some “spawnprofiles.sds” mods.

    1 user thanked author for this post.
    #164710
    discohouse57
    Participant

    Just made a military skin for racing jacket “Pro-Am”

     

    1 user thanked author for this post.
    #164835
    discohouse57
    Participant

    I want to spawn Vito near the player.
    In Mafia 2, you could do this:

    Vito = game.entitywrapper:GetEntityByName("Vito")
    Vito:SetPos(game.game:GetActivePlayer():GetPos())

    In M3, this does not work, although function GetEntityByName is present: mafia3scripting.wikia.com/wiki/Game_Library

    Is there any idea how this can be done?

     

    P.S. Error description in ScriptHook.log:

    Error loading Lua code into buffer. Error -100
    test:2: attempt to index a nil value
    stack traceback:
    test:2: in function ‘(main chunk)’
    Trying to execute: Vito = game.entitywrapper:GetEntityByName(“Vito”)

Viewing 15 posts - 166 through 180 (of 191 total)
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