Badyorko has released a new update to his famous mod
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Mafia 3 Türkçe Yama ( Turkish Language Pack )more_vert
Mafia 3 Türkçe yama yapmak için oyunun kurulu olduğu dizinde \sds_retail\string_tables klasörünün altındaki stringtable_en.sds dosyasını rardan çıkan dosya ile değiştirin. Sonra...
Perfect Starter Save (Deluxe Edition) + Modding Racket Earn (Cheat Engine)more_vert
PERFECT STARTER SAVE This will only work for you if: (1) You have all DLC: Season Pass Faster, Baby! Sign...
Siren Control (turn on only police lights without siren sound)more_vert
Video 1.2.0 video https://www.youtube.com/watch?v=fye_cU4juvw 1.0.0 video https://www.youtube.com/watch?v=wH0lNk9SAO0 Description: This is a Lua script. You must have the Lua Injector installed to use...
On our forums, the Mafia III modding scene is beginning to take shape, and excitement is building as the scope and potential for mods continues to grow. The latest milestone involves the ever-popular usage of scripts to make games behave differently with the push of a button – talented modder Barzakh has released the latest version of his Mafia III Script Hook which introduces new functionality. If you’ve got a script up, please update it!
Right now we’re mostly limited to scripts, but it’s an excellent start as it shows the potential of Mafia III modding. As promised, I took a personal hand to KNGR‘s HUD tool and created a script which gets rid of the rear view mirror and speedometer to demonstrate the modding possibilities when it comes to adjusting controversial creative decisions made by the developers. As soon as an SDS (simple data storage, Mafia III’s base structure) toolset is released, we’ll be able to get into the archives of the game and make traditional mods that permanently alter the way the game looks and/or functions until you uninstall them – no button pressing required.
Currently many Mafia fans are turning to the modding scene to see if the game’s functionality can be modified, in part due to the plethora of differences in vision between the community and the game’s developers. If you have a request for a mod that you’d like to share with the community, please do not post it in another mod’s comments or on reddit. We instead invite you to visit our new Mod Requests section to submit your request or see what others are asking for. If you would like to participate in an active modding discussion to offer your own modding insight, visit the Mod Creation section. There are other sections that cover other tings you may want to discuss pertaining to Mafia III modding, so be sure to visit our forums to get in on the discussion.
As promised, the patch slated to remove the controversial 30 FPS lock has been released via Steam. It is still not known why the game was released with a lock on the framerate when the team was able to ready a build supporting higher framerates and release a patch days after launch. Regardless, it’s a good thing that this patch will get the Mafia III port up to par with most other 8th gen ports, which is relieving but also disappointing because of how great the Mafia II port was. It’s a shame that the series has gone from being a PC exclusive series to viewing the PC platform as something of an afterthought, and it’s a good thing that fans are pushing for patches to bring the game up to Mafia II levels of port quality.
Many Mafia fans are currently saddened by the fact that the slew of technical issues that are plaguing Mafia III at release are preventing gamers from enjoying the reportedly fantastic story and characters. It’ll be difficult for PC gamers to properly appreciate the game Mafia III is trying to be when the bugs, glitches, and persisting unforgivable technical decisions (low-res textures, bad AA, bloom issues) are getting in the way of the experience. Hopefully the team works quickly to rectify these issues before fans’ impressions of the game are set in stone.